Fight incompetence. Deliver insights.

A side-scrolling platformer where Swiirl charges past jargon-blobs, stomps gut-feel ghosts, and brings what real communities want — back to the brands who keep guessing.

Swiirl celebrating
What's in the box

A platformer with a point of view.

Sixty seconds of running and jumping in, you're stomping a jargon-blob. Two minutes in, you've out-flown the gut-feel ghosts and pocketed the community signals. Three minutes in, the brand finally gets it.

🎯

Insights, not coins

Yellow orbs are real signals from the community. Collect twelve and the brand-meter fills — the brand will only listen once you've actually listened first.

👾

Incompetence enemies

Jargon-blobs patrol with "SYNERGY" stamped on their faces. Gut-feel ghosts float through walls. The Incompetence Manager guards the boss arena. Three stomps each.

Community signals

Three power-ups — Speed, Shield, Growth — each amplifies what Swiirl can already do. Pick them up, watch the cooldown ring count down.

🏃

Snappy controls

Cut-on-release variable jump. Coyote time. Jump buffer. Double-jump for chaining platforms. Feels right within ten seconds.

🎨

Hand-rendered hero

Every animation frame extracted from the official Swiirl character sheet — walk, run, jump, fall, skid, crouch, hurt, celebrate.

🏁

Brand reveal cutscene

End the level with a confetti payoff: Swiirl hands the brand twelve insights and the brand says "Oh! THAT's what the community wants."

Meet the cast

The hero and the bosses he has to talk past.

Each level ends with a different flavor of corporate incompetence to stomp. Beat all five and the brand is yours.

Swiirl
SWIIRL
The hero
Hot-Take Hank
HOT-TAKE HANK
Level 1
Middle Manager Mike
MIDDLE MANAGER MIKE
Level 2
VP of Vibes
VP OF VIBES
Level 3
The Algorithm
THE ALGORITHM
Level 4
The CEO
THE CEO
Final boss
The mission

Why the game exists.

Swiirl is a real product — a community insights platform that helps brands understand what people actually want, instead of guessing.

This is that mission, in platformer form. Swiirl runs through Community Park, picks up the signals nobody bothered to listen to, and delivers them to the brand at the end.

Every enemy is a thing communities have actually had to deal with: jargon dressed as strategy, gut-feel decisions, paperwork that buries the truth, and the well-dressed manager who's never met a customer.

Beat them all, and the brand finally gets it.

Swiirl idle Insight orb The brand
Swiirl + The brand
Controls

Pick it up in five seconds.

Keyboard on desktop, on-screen buttons on mobile. Touch always runs — no Shift needed.

← →Move / run
ShiftRun (desktop)
SpaceJump · ×2 double-jump
Crouch
RRestart level
MMute / unmute
📱← → ▲ on-screen pad (touch)
Three minutes

The brand is waiting.

One polished level. Twelve insights to find. Confetti at the end.

▸ Play Community Park